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The Yang di-Pertuan Agong literally Supreme Lord in Malaysia could probably be seen as a "high king", as he is elected from among nine Malay rulers of the states seven Sultans , a Raja , and a Yang di-Pertuan Besar -literally Great Lord by the Conference of Rulers through informal agreement, on a rotational basis. In practice, however, the term "high king" is rarely applied to the Yang di-Pertuan Agong, rather "King". The " Maharaja " could possibly be rendered as "high king", although the literal meaning is closer to "emperor". However, after the Mongol Invasions of Korea , these rulers remained technically subordinate to the Mongol Empire and later China until King Gojong declared the Korean Empire in and assumed the title of "Hwangje", or Emperor the Korean rendition of the Chinese "huang di".
From Wikipedia, the free encyclopedia. For other uses, see High King disambiguation.
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Views Read Edit View history. This page was last edited on 23 November , at The birth of Maulgar changed their fate forever. Maulgar was stronger and hardier than any other ogre of his age, and his prowess in battle swiftly drew the attention of the previous high king. This action shifted the balance of power from the Boulderfist to the Bladespire, and drew the attention of mighty Gruul himself. Maulgar surrounds himself with only the most powerful of his clan and leads these elite few into battle, commanding them to augment his tremendous fighting abilities with their potent magic.
With such powerful allies at his side and the rest of the Bladespire clan at his command, Maulgar has become the most dangerous ogre in all of Outland. This section concerns content related to Legion. It is not explained how he survived the events of The Burning Crusade. His model was also changed from that of an ogre lord to a simple ogre.
A mage must [ Spellsteal ] this to remove the Spell Shield from Krosh and protect himself from Krosh's fireballs and must also maintain aggro with modest DPS. The only exception to this maintained aggro is that it is a common strategy for Warlocks who are Enslaving Olm's Wild Fel Stalkers to place them on Krosh to have them disposed of. The mage and the entire raid for that matter should be running a threat meter Omen and you'll find that it doesn't take that much dps to maintain aggro even with dps-impaired gear. This is an important detail for mana management so the mage need not be casting full-time until such time as the raid focuses on Krosh to down him.
All mages taking on the task should have high health and study the Krosh Firehand page, which contains detailed mage tank strategies. The mage tanking Krosh should have upwards of 12, HP when buffed, a good amount of spell hit, and a decent mana pool. The tanking mage should gear for stamina until he reaches a minimum of health unbuffed 13k is better. Spell Damage and Crit are good too but are lower priority, as again, it doesn't take that much dps to maintain aggro.
He should be tanked by his own Felhounds via [ Enslave Demon ]. Olm will place a stacking debuff on the Wild Fel Stalker that must be removed by the pet, which is an ability that is not auto cast but on a short cooldown. The Felhounds also come with taunt. The Summoner can be tanked with 2 Felhounds or 1 Felhound and a tank. Additional Felhounds must be Banished or enslaved by remaining warlocks.
They are not stunnable. A good way to dispose of an excess felhound is to put it on Krosh and then taunt, this will pull aggro from Krosh where Krosh will quickly dispatch the felhounds with a couple of Greater Fireballs and his blast wave AoE.
This saves the tanking mage from a couple of hits too. If two tanks are available to tank Olm, having them tank is also viable. The benefit of this strategy is that it is a bit less chaotic and not prone to spell resists that can happen with a warlock tanking Olm.
This section concerns content related to Legion. This is an important detail for mana management so the mage need not be casting full-time until such time as the raid focuses on Krosh to down him. Angst, vengeance and blood, oh man this was a very good book. Is it so wrong to want to reunite your people so they can fight their oppressors, in this case the cruel and arrogant Marchers of Caermark? Early Irish history and pseudo-history. From the fascinating characters, to the landscape, everything about this book is black. Makes pulling much much easier, especially when ventrilo or some other voice communication is being used.
Due to the new mechanics on how mobs target feared players, Olm will follow tanks affected by [ Death Coil ] since his aggro table no longer resets. This can make holding him in position difficult. If Olm is being tanked by players, try setting up a taunt rotation to keep him in place.
Typically attacks with ranged lightning bolts and Arcane Shocks and may be tanked by any ranged DPS class. The Lightning Bolts are nature based and the arcane shocks are arcane based but both do relatively little damage. One healer is typically enough to handle the damage.
He will sometimes Hex [ Polymorph ] his primary target, so you must have either 2 ranged tanks or a Moonkin form druid, which are immune to polymorph. Kiggler also has a point-blank area-effect attack similar to [ Arcane Explosion ] which deals damage, lowers all targets' threat , and knocking all targets back.
Moving him away from the Krosh-tank is important to keep him from knocking the Krosh-tank into Krosh's Blast Wave. Nature resistance is helpful but not necessary. Shaman's [ Grounding Totem ] can absorb the Lightning Bolts as well. An alternate strategy is to tank him with a feral druid, as they are also immune to the polymorph.
A feral druid meleeing him will definitely take more damage than a ranged tank, but it is a fairly simple strategy, and more comfortable for many guilds than moonkin tanking. If they are comfortable with their aggro on him, the feral druid can also back out to range and just sit there eating the lightning bolts for a while before returning to melee him to build more threat. This strategy is simpler for most guilds, but requires an additional melee and more healing, both of which are often subbed out after Maulgar for a more ranged DPS heavy Gruul group.