Edge of Death: Deadlock

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‘Digital deadlock’ holding digital transformation back, says IDC

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Detecting Deadlocks in Multithreaded Applications

Imprint Severn House Digital. Content protection This content is DRM protected. Additional terms Terms of transaction. Publishers Weekly Ison's enjoyable 16th police procedural set in London after 's Suddenly at Home sends curmudgeonly Det. Ratings and reviews No one's rated or reviewed this product yet. To rate and review, sign in. Your review will post soon. There was an error posting your review. Please try again later. The Petri net formalism in itself seems to have few merits, except for giving us a visual idea of the control flow in a multithreaded application at run time.

It turns out, however, that it is the basis for a solid mathematical analysis that can tell us quite a bit about the application. Let us view the net as a matrix in which the rows correspond to the places and the columns correspond to the transitions. Let an entry x, y in the matrix be -1 if the transition y , when firing, removes a mark from place x , 1 if it puts a mark in x , and 0 otherwise. This matrix m is called the incidence matrix belonging to the net. That is, all solutions to the above equation are invariants of the application, and they are all linearly independent, and all linear combinations of the individual solutions are invariants as well.

This is linear algebra.

When I first attacked this article, I hoped that I could get away without matrices, ranks, endless downward columns of indices, and all that jazz. But I could not, so here we are. And since "linear combinations," "bases," "null spaces," and all these terms tend to be annoyingly abstract, let us look at how to apply this in practice—namely, with our infamous GOOFY application.

These numbers need elaboration. The ten columns represent the ten places as they appear in the incidence matrix, so I labeled them accordingly.

Capabilities

Edge of Death: Deadlock [Jared A. Stevenson] on www.farmersmarketmusic.com *FREE* shipping on qualifying offers. The few that survived Z-Day thought they were safe. deadlock definition: 1. a situation in which agreement in an argument cannot be any of the demands of the other side: 2. a lock that is inside the edge of a door, horizon idiom · a fate worse than death idiom · a hard/tough row to hoe idiom.

Each of the four vectors represents one invariant; that is to say, the sum of all marks in the net will always be constant according to each invariant vector. Leaving out the annoying 0s, we can rewrite this as follows:.

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Note that these invariants do not tell us anything about the run-time behavior of the application yet, and they do not depend on any particular initial marking. All they tell us is that once we choose any initial marking in the net, any state that can ever be reached from that marking by any valid sequence of transition firings will yield the same results as the initial marking for all equations.

Let us demonstrate this with an example: Then the above equations for the initial marking yield the following:. No marking that can be reached from the initial marking can violate the invariants.

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For example, the program would be incorrect if both threads were allowed to execute at the same time their respective code sections in which both critical sections are claimed, which would correspond to a marking of p13 and p Inserting this marking into the invariant equations would yield the following:. Because these results are the same as for the initial marking, the deadlock marking may be reachable. Unfortunately, compliance with the invariants is only a necessary, not a sufficient, condition for a marking to be reachable. For certain subtypes of Petri nets, necessary and sufficient conditions can be formulated, but those net types are generally too restricted to be useful models for multiple thread analyses.

The question of whether any given marking is reachable from another marking in a general Petri net has been proven to be at least exponentially complex, which is too costly when it comes to really large nets, so the best DEADLOCOP can do in this scenario is to spit out a warning: There are no deadlocks I can find in this net. Note that in order to make a marking a candidate for reachability from another marking, it is not enough to show that the marking yields the same result for any subset of equations— all equations must satisfy the invariant condition for the marking to be a candidate for reachability.

The invariant analysis, as stated before, claims only that the invariant equations yield equal results for all markings that can be reached from an initial marking. In other words, the right side of the net, representing Thread 2, will never have a mark in it. Now the invariant equations for that initial marking look as follows. Thus, with no second thread running, there is no deadlock in the system—surprise!

With only one thread running, there cannot possibly be a deadlock because any deadlock requires a circular wait of at least two threads! We have formally proven a statement that everybody knows to be true just by common sense.

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Windows will not allow any thread to release a critical section it does not own. According to the documentation for LeaveCriticalSection , the behavior is as follows:. This may look like a deadlock at run time, but in reality it is a programming error. A Petri net analysis shows you right away that something weird is going on here: Either the transition "lcs1" in Thread 2 will refuse to fire, because its output place is not empty which is the assumed behavior under the definition of a Petri net firing condition , or it will fire, but leave two marks in "lcs1"—which is a contradiction of our initial stipulation that any place is allowed to have only one mark at any time.

Now let us look at the invariants themselves. Invariant 1, when applied to the initial marking, states that Thread 1 always has exactly one mark in all of its states, which makes intuitive sense because a it executes an infinite while loop out of which it can never drop so there must always be one mark in one of its places , and b a thread never executes more than one of its statements at the same time. It seems goofy pun intended to derive this as a formal property, but please keep in mind that GOOFY is a very simple example of a Petri net, and in other examples, it may well be the case that such an invariant reveals an infinite loop where we did not expect one—for example, a condition that causes a while loop to terminate may never be satisfied.

Also, Petri nets a priori do not have any idea of threads or critical sections; we simply choose to design the net based on a multithreaded application.

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Thus, the first invariant can be seen as a verification that the system gives for having rewritten at least the thread part of our application correctly into a Petri net. But does the same not hold true for Thread 2? In other words, why is there no invariant equation like the one that follows?

Well, there is, but it is not explicit. Keep in mind that the four invariants are a basis of only the vector space that comprises the invariants, that is, all linear combinations of one or more of them will be an invariant as well. For example, adding vectors invariants 2 and 3 and 4 to each other is the valid linear combination. Invariants 2 and 3 are respective symmetrical equivalents. You will notice that all of these invariants seem trivial to us; they basically confirm our intuitive knowledge about the behavior of the application.

But hold on—isn't that exactly what we set out to do? Remember the discussion of GOOFY2, in which we cranked out all of these statements, hoping that a machine could do this for us so that we could match the deadlock marking against them? Well, here we are!

No more arguing; here are the invariants, right at our fingertips! The only thing left to do now is to determine how a deadlock marking should look so that we can match it against the invariants. We have intuitively described a deadlock before: There must be at least two threads and at least two resources for the threads to be blocked on, and there must be a circular wait condition such that some of the threads are blocked on a resource that another thread holds; this other thread in return must directly or indirectly be blocked on a resource that the first thread holds.

This scenario is, in fact, fairly easy to describe formally. We can even describe the scenario as a Petri net itself: Let each thread in the system be represented by a transition and each resource on which a thread can be blocked be represented by a place. An arc from a place p to a transition t means that Thread t owns Resource p , and an arc from a Transition t to a Place p means that Thread t is blocked on p. That kind of Petri net is fairly widely used; it is also referred to as a resource allocation graph or RAG.

Almost by definition, a deadlock is equivalent to a cycle in the RAG. Thus, in a given situation, by building the resource allocation graph, it is possible to determine whether a deadlock is indeed present. Unfortunately, for any given net, we cannot effectively enumerate all deadlock markings. The reason is that a the number of all possible markings in a Petri net is an exponential function of the number of places; thus, even enumerating all possible markings would be an impracticable task; and b determining whether any given directed graph has circles is difficult.

Both reasons together make for an enterprise that not even today's powerful machines can harness. To make matters more complicated, a deadlock in a more complex net than GOOFY may take on several forms. For example, GOOFY might only be a subnet in a more complex application that contains three or more threads; in that case, any combination of markings that involves GOOFY's deadlock is also a deadlock.