Magic Carpet

The Magic Carpet Flight Manual

Landmark series from our archive. Japanese astronaut Koichi Wakata gets the chance to try flying on a "magic carpet". This page is best viewed in an up-to-date web browser with style sheets CSS enabled. While you will be able to view the content of this page in your current browser, you will not be able to get the full visual experience.

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Wow, I actually never thought that magical flying carpets can have any historical background other than appearances in "Thousand and One Nights" and "Aladdin". That's definitely a good story for https: Register to become part of our active community, get updates, receive a monthly newsletter, and enjoy the benefits and rewards of our member point system OR just post your comment below as a Guest.

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The History of the Magical Flying Carpets

Our open community is dedicated to digging into the origins of our species on planet earth, and question wherever the discoveries might take us. We seek to retell the story of our beginnings.

  • Magic Carpet (video game) - Wikipedia.
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Skip to main content. History of Flying Carpets Interestingly, contrary to popular opinion, the magic carpet does not feature prominently in the Thousand and One Nights. Floating Islands Seen at Sea: Myth and Reality From Magic to Science: Thousand and One Nights. Comments jagganatha wrote on 14 June, - And as soon as I had that thought the bed and I rose up into the air again. God is just so cool!! White Eagle wrote on 20 June, - Andrew Bale wrote on 7 September, - You must have JavaScript enabled to use this form.

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Magic Carpet Ride - Quests - Cataclysm

Related Articles on Ancient-Origins. Every day you get up, get dressed, eat, and probably head out to work, school, or some other activity outside your home. If you work, you may have to interact with customers, who are not always A museum in St. Augustine, Florid has a rather unusual artifact — an ancient rug made completely out of cat fur. The Pazyryk Carpet is the oldest known example of a carpet in existence today. Discovered in a state of almost perfect preservation, it was pulled from a royal tomb in the Pazyryk Valley of Siberia, By The Siberian Times reporter A mummified potentate and his wife were found in a burial mound 42 metres in diameter.

They went to the next life alongside nine saddled and harnessed geldings. The outset of each version is identical: Jesus directs his apostles to row to the other side of this inland freshwater sea, while he departs to a nearby mountain to pray. The Pagan Attis and Christian Jesus: The Sumerian King List still puzzles historians after more than a century of research. Players soon discovered that crater was very useful against monsters and wizards alike on high ground, as literally sinking the earth from under the target was often sufficient to kill it, and for monsters the resulting crater would provide a handy hole in the ground to keep all of the mana together.

Volcano proves to be an extremely deadly castle killer, creating damage both from the initial strike and from the lava rocks that fly out in the subsequent eruption and bounce along the ground, causing further damage along the way. Even the staple castle itself is proficient at destroying legions of weaker enemies indeed, it will kill nearly any kind of monster that happens to be over the player's castle at the time ; strategically casting it right in the middle of a swarm can net a weak player lots of mana to quickly build up his strength. After level 26 the player could not retain spells picked up in earlier levels.

This presented new challenges for players. For example, some levels' challenge depended heavily on barriers and mazes in the form of walls that the player could not cross over. On certain levels, crucial spells, such as Castle, were left out entirely or were only available after the player had completed a desired task usually along the lines of killing all of the monsters on the level.

Magic Carpet Plus replaced the rarely used flamewall with the guided meteor specifically for anti-player duels, as opposed to the regular general-purpose meteor. The game also has a wide variety of monsters, including giant worms, apes, bees, griffin , wyverns , genies, crabs, skeletons and emu riders. Krakens dwell in bodies of water. They use the Duel spell to prevent wizards from escaping and holding them within range of the Kraken's lightning bolts. Wyverns are the most dangerous enemies apart from other wizards , due to their flight, rapid fireball breath weapon, and their large amount of hitpoints.

Also unique is their aggression, being one of the few monsters to actively attack both castles and towns. Genies cannot directly harm the player's health; however, their Steal Mana spell will drain the player's mana power, limiting his capabilities in encounters with other wizards or monsters.

Genies are not only unrelenting in their pursuit, but if sufficiently wounded, they will teleport away to heal themselves. Griffins are usually unaggressive monsters, but when attacked, the entire pack will retaliate and will carry a grudge against the player for the rest of the level unless another wizard attacks them, causing the griffins to switch their attention to the attacker.

The crabs are unique in that they can "consume" loose mana and by doing so gradually grow in size from tiny to large, gaining the use of increasingly powerful spells first Fireball, then Lightning, and finally Meteor accordingly.

Magic carpet

Sufficiently large crabs can even lay eggs to hatch new crabs. There are seven computer-controlled wizards with an associated color to be found along the journey: The enemy wizard AI has limitations. Enemy wizards only use a subset of spells on any given level; most commonly this includes at most Accelerate, Fireball and Rapid Fireball, Lightning Bolts, Meteor, Rebound, and possibly Shield in addition to Castle and Possess Mana; on tougher levels, Volcano, Heal, Cloak, and Skeleton Army might also be part of their arsenal.

As well, wizards also have tendencies which can be exploited. For example, on certain levels, enemy wizards spend most of their time attacking other castles, ignoring both the protection of their own fortresses and the need to acquire more mana. As a more general example, enemy wizards are programmed to always attack monsters when they have nothing else to do; on many levels this leads to the spectacle of wizards industriously attempting to kill griffin or wyverns with nothing more than the basic Fireball spell, often with disastrous results.

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Wizards will sometimes build castles in bad places, such as next to a maze wall or next to a town. The game supported anaglyph 3D effects. The PlayStation version retains many of the PC version's spells.

The map has changed slightly, and some of the monster graphics and enemy wizard graphics are slightly different. As in the PC game, one can only save at the end of the level. Enemy wizards now have a health-bar over their heads, so the player can see when they are close to death. This version does not support multiplayer, but does contain the Hidden Worlds expansion as a reward for finishing the game in "Normal" mode. There was also a port for the Sega Saturn console. A port for the Atari Jaguar CD was in development after Atari Corporation made a deal with Electronic Arts to bring some of the latter's titles to the system in the middle of , with Magic Carpet being among them.

Reviewing the Saturn version in GamePro , Tommy Glide lauded the game's massive size, wide open 3D environment, morphing terrain animations, subtle touches to the sound effects, and accessible controls.