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You can design all of it yourself, or use the preconfigured LCDs. It even adds some information that the hud can't provide, my favorite being how fast you're traveling towards the ground super useful for knowing how hard you're gonna crash!
This script works best with my mod reducing bloom the glow that makes text on LCDs looks like floodlights. It makes it a lot easier to read. I also want to recommend my Dot Matrix font , as I think it fits in far better with the Space Engineers look.
And if you think configuring your own LCDs sounds tricky, don't worry! First you'll need the arms, which are build on a large grid rotor. Grind the rotor head, and click "add small rotor head" in the terminal.
Then you can build your arm with pistons and rotors from there. Then add 2 timer blocks, one for extending and one for retracting the arms. Set up the timers to work with buttons in order to fine tune it. Then you need to add something like this to one of the FFI-screens: ExtendTimer, TriggerNow, in-seat, 1, rising Action: Maybe you would include such a feature in your script "officially", too.
The building stub doing nothing is probably because you're not in the cockpit. Small ships automatically pause the script when you get out, to save on performance when you have many small ships.
You can change that in the settings in custom data of the programmable block. Any idea why it works that way? Also, do you have any idea why nothing was displayed on my 'building stub'? I rebuilt the panels but it didn't helped in that case.
flight of fancy (plural flights of fancy). (idiomatic) An idea, narrative, suggestion, etc. which is extremely imaginative and which appears to be entirely unrealistic. COMMON If you call an idea, statement, or plan a flight of fancy or a flight of fantasy, you mean that it is imaginative but not at all practical. This is no flight of.
Notice that the stub is not capable of flying Like I said, I tested it yesterday and found no funkiness. Is the programmable block showing any error messages?