Soon Jak's eyes are opened to a new world of beings and respect. He learns about First Nations people and how their teachings inhabit the spirits of all living things that surround us even today. The tales of the First Nations help Jak to understand that the gift of life is something to be cherished. And when a construction crew arrives in his neighbourhood and threatens his beloved ravine, Jak knows he has to act to save it.
Paperback , 96 pages. Published September 6th by Dundurn first published January 1st To see what your friends thought of this book, please sign up. To ask other readers questions about Jak's Story , please sign up.
Lists with This Book. This book is not yet featured on Listopia. Mar 19, Jana Scott Lindsay rated it it was amazing. I really enjoyed so many aspects of this story Wonderful themes of relationship, believing in yourself, listening to your heart.
He meets Grandfather Rock, who shares with him the story of the people who have lived near the ravine for thousands of years. Soon Jak's eyes are opened to a. Jak's Story has 6 ratings and 2 reviews. Jana said: I really enjoyed so many aspects of this story a great read for younger students, grades Wond.
The power of weaving First Nations history and culture make it a must read for our elementary classrooms. Perfect for both read aloud as well as independent novel study. Jun 10, Norma Grech rated it really liked it. Review by Shelbey Krahn. The ravine was coming up, so Jak increased his speed as he hurtled down into the bushes, dodging to the left and bounding over rocks in a stream. He jumped and pivoted from rock to rock until he came to the path that his own feet had worn through the woods over the past summers.
Behind him Steve was crashing in the ravine, attempting to follow. The story begins with Jak, a year-old boy, being chased by a bully through a ravine. The ravine is where Jak feels at home, but it is going to be destroyed for a housing development. Even though Jak is a quiet boy, he develops leadership skills as he creates a plan to save the habitat of so many animals. Jak receives guidance and wisdom from the teachings of Grandfather Rock, a talking boulder, who gives him insight into how to deal with the bully and how to save the ravine. The cover art is a watercolour of a bear and a fox - the bear is exquisite, but the fox looks like a very large and heavyset dog.
In the story as told by Grandfather Rock, the bear is a narcissistic creature that is tricked by a fox. Jak identifies with the fox, an underdog needing to use his wits to win over large foes. Collecting all Precursor Orbs has some cosmetic effects on Jak's appearance, but has no effects other than this. In Hero Mode, Jak also keeps all twelve of his weapons but loses his light flight along with two of his dark powers until they are collected in their respective parts of the game.
There are some differences between Jak 3 and Jak II. Most notably are the changes undergone by the Haven City environments. Spargus City, the Wasteland, and Haven City function as the main hubs in Jak 3 , where leaper lizards, buggies, and zoomers are respectively the main transportation source. While Jak II provided the player with only four different types of guns , Jak 3 expands on the concept with two additional modifications for each type, ending with a total of twelve weapons. Also, the 'Dark Jak' form, introduced in Jak II , which allowed the player to transform into a more powerful offensive version of Jak, is countered by a 'Light Jak' form [7] that mainly focuses on defensive abilities.
The jet-board makes a return appearance from Jak II to this game, with some additional upgrades as well. Like its predecessors, Jak 3 takes place in an unnamed fictional universe created by Naughty Dog specially for the games. The game is set one year after the events of Jak II. Jak 3 largely focuses on the Wasteland, a large desert only briefly referred to in the previous entry in the series as being completely uninhabited and inhospitable. Spargus City, a large settlement within the Wasteland bordering the ocean , is where the game begins, and serves as a hub for the player, where new weapons and upgrades can be earned, and most missions are given out.
Later on, the plot shifts focus to Haven City, a sprawling metropolis which was the central locale in Jak II , though the area is only a fifth the size of the Wasteland.
As in the games before it, Jak 3 's two main protagonists are Jak and his best friend Daxter the 'ottsel', which is a fictional cross between an otter and a weasel. Jak is revealed to have the birth name of Mar in this game, named after his ancestor and the original founder of Haven City, Mar. Jak's mechanic friend and potential love interest Keira returns in this game. Daxter's love interest Tess returns as a weapons designer; and Jak's mentor, Samos, also makes appearances through the game.
A new character, Damas, is first introduced here. It is revealed that not only did Damas lose his son, but was the leader of Haven City before being betrayed by Baron Praxis and being banished to the desert. More minor but returning characters include Sig, a spy for Damas back in Haven City who later becomes the new king of Spargus after Damas is killed, Jinx, a former member of the Underground, Vin, whose brain now resides inside a computer and Pecker, Onin's translator from Jak II becomes an adviser to Damas in the early parts of the game.
Few of the original antagonists from Jak II reappear in this game. A new secondary villain is Count Veger , a self-absorbed Haven City aristocrat who banishes Jak to the wasteland at the beginning of the game.
The player later finds that Veger attacked the Palace himself, wishing to journey to the core of the planet and gain the power of the Precursors. Even as he attempts this, a species known as the Dark Makers begin to invade the planet, seeking to destroy it. He is a cybernetic version of himself, as he was badly wounded in Jak II when he crashed into a supply of Eco barrels in an attempt to kill Jak.
Sometime before the start of this game, he restarts the manufacturing of Krimzon Guard Deathbots, whose original factory was shut down during the events of the previous game. Errol launches a war against Haven City in tandem with the remaining Metal Head monsters, and later forges an alliance with the Dark Makers. He obtains a massive Dark Maker terraforming robot at the end of the game, with which he attempts to destroy the planet. The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City.
Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". The Palace is then destroyed by an unknown force. As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City. Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, who his "life now belongs to" for being rescued.
His missions involve recovering artifacts after sandstorms, racing for both buggies and Leaper lizards for upgrades, Eco crystals and buggies, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city. Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for the civilization. These powers include time slowing abilities, healing powers, shield abilities, and even flight. Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kliever — who initially dislike him until he gains their trust over time.
During one of Damas' missions into the desert, Jak is found by Ashelin, who reveals that she knew Damas would find him since she knew he would check his old beacons.
Still embittered about being exiled, he refuses to return.