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After a half-century long of peace, the continent of Fernmark is once again on the brink of war.
The Exiled Prince (REIZE) [Shuvam Das] on www.farmersmarketmusic.com *FREE* shipping on qualifying offers. After a half-century long of peace, the continent of Fernmark is. Younger prince of Baursberg, Reize Fyrneil, stumbled upon the unexpected invasion plan of the notoriously devastating Teserdian Empire.
Fernmark is a small continent at the north-eastern part of the world consistent of two great enemy nations: Younger prince of Baursberg, Reize Fyrneil, stumbled upon the unexpected invasion plan of the notoriously devastating Teserdian Empire, who had been the enemy of the entire continent for millennia. After the disastrous results of the Great War, Reize finds himself one of the only two survivors of the royal Baursbergian blood.
Read more Read less. About the Author 13 year old Fantasy writer, Shuvam Das, makes his debut in full length novels. To get the free app, enter mobile phone number. See all free Kindle reading apps. We find a potion that works as an antidote for the frog curse, but it only works on smaller creatures. We test it out on a frog we find and discover the potion works: Eventually, Princess Ivy appears to us again.
She explains that after the Frog Prince married Snow White, his final wife, he fell prey to another curse.
From that point on, he would stay a human, but any mortal he came into contact with would turn into a frog. This explains what's happened to Marie, and to all of the other people who have gone missing in the Black Forest. We explore further and deeper into the Underground Kingdom. We find evidence of an ancient wand the Frog Prince has hidden within his kingdom. We also learn of a Transmutation Circle that should be able to imbue the wand with the magic necessary to break the curse. We manage to find the passageway out of the Underground Kingdom, which brings us back to the Black Forest above.
We get into the Frog Prince's cottage, but there's no stairway up to the second floor where we saw Marie earlier. We find and open a secret stairway behind the bookcase, only to discover that Marie and her bodyguard have been turned into frogs! As Princess Ivy had warned us, there will be no way to save the Chancellor's daughter without breaking the curse on the Frog Prince himself. Through our intrepid detective work, we manage to find the Ancient Wand. We combine six different plant potions to create an Uncursed Potion, then uncover the Transmutation Circle.
By combining the potion and the wand inside the circle, we create the Immortal Wand. As we do so, the Frog Prince appears, telling us that he's going to put a stop to our shenanigans. Ivy appears beside him, begging him to let it go. James, the Frog Prince, tells us he wants nothing more than to be with Ivy, and for us to use the Immortal Wand we now hold to put an end to his suffering.
We use the wand on the Frog Prince, which reverts him back to a frog, and to a mortal being. Now having far outlived his life span, James dies immediately, joining Ivy as a spirit.
Before the spirits depart, James gives us the locket needed to free Marie and her bodyguard. We rush to the Frog Prince's cottage and, somehow, snow is making its way into the house. Nevertheless, we make our way upstairs, where Marie and her bodyguard are now human once again, but still trapped inside the Frog Prince's device. We use James' locket to free them before the device can drown them.
We give Marie a blanket and as she warms up, she tells us about a strange woman with an ice cold gaze that was there only moments before we arrived. She said strange things about a Snowfall Kingdom , then disappeared. Perhaps she has something to do with the snow downstairs? As always, our journey continues Once the game is finished, the player receives the inventory item called the Golden Crown. As in Curse of Briar Rose, this also unlocks a Hard Mode version of the game, in which the player can access a secret room within the Kingdom. You've rescued the chancellor's daughter and ended the prince's curse.
However, a greater evil looms upon the fabled Snowfall Kingdom. Click on the red buttons to change the image in each of the 4 panels. Choose the 4 correct panels that add up to 20 fishes in the scene to unlock the safe. Each fish that falls on half of the screen must be counted as a half a fish. Please look at the screenshot for the solution E.
The ballerina slippers morph into boots. Click down three times. Exit the house, click down, and head into the left gate. Return to the Greenhouse.
Go into the Kitchen. Click on the sparkly area on right to trigger a puzzle. Click on each gear until the correct image forms on top. Clicking on the red button stops that gear from moving. Click on the gear itself to make that gear and any gear attached to it rotate. Follow the instructions below to solve the puzzle.
Go through the door. Remember the location of the plant potion collection on left K. Place your mouse over a bottle to read its description in the upper center. Place the bottles in the right spots by using the small images above each picture as a clue. For example, the Pirate Ship goes in the painting with the crossbones above. Click on any 2 bottles to swap their positions. The lantern will light up when a bottle has been placed correctly.
Please look at the screenshot for the solution L. Go through the door after the puzzle has been solved. Click on the boat to reach the pier for the Little Mermaid area. Click on the Big Fish BF and the message appears: Go into the hole in the floor. Click on the sparkly case on right to activate a puzzle N. Clicking on the red buttons changes the images on each of the 4 panels. Choose the correct set of panels so the sums of all parts add up to create the image on left. Please look at the screenshot for the solution O.
Go up the ladder on left to return to the Pier.
Go down the glass chamber. Return to the Palace. Zoom into the back gate. Make note of the little frog on the tray F. Examine the paper on the back wall to view instructions on creating the frog potion G. Return to the potion room in the back of the Greenhouse. Take the boat back to the pier. Return to the Kitchen in the Palace. The frog turns into a pig. Return to the pier. Return to the Cave. Examine the hanging picture and press the red button B to reveal a secret passage behind the wall.
Go through the wall. In this puzzle you need adjust each panel so a complete path forms between the blue and green block. Click on the red buttons to change the image of each of the 4 panels. To solve the puzzle the road has to zigzag around to connect through the top and the bottom of the path. Go through the right door to access the Library. Zoom into the statue on the back wall.
Placing the goblets shatters the ice around the sword and triggers a Hidden Object Scene. Return to the statue hall. Go through the top door. Read the NOTE on the right side of the wall 5.
Once the game is finished, the player receives the inventory item called the Golden Crown. To get the free app, enter mobile phone number. Now having far outlived his life span, James dies immediately, joining Ivy as a spirit. Click down twice and head left. Sign In Don't have an account?
Return to the Library downstairs. Examine the bookcase on left 6. Click down and go through the top door.
Go through the door to trigger new tasks. Note that the 2 statues in the scene are missing items.
Exit the room covered with vines. Return to the Library and go into the back room. Go into the door to access the Shoe Closet. Click down twice and go into the top door. Go into the left door to access the Armory Room. Choose the 4 correct panels that add up to the complete painting. Please look at the screenshot for the solution 7. Return to the Armory Room. Click down and go into the top door. Placing the handle removes the vines from the next room. Go through the back door. Once in the cave, go into the hole in the upper left Go through the hole to access the Forest.
You are outside the cottage, head left. Click down 4 times. Go forward and head left. Examine the tree to trigger a puzzle The puzzle will only activate if you have the 5 decorated jars. Place your mouse over a jar to read its description in the upper center. Place the jars in the right spots by using the images at the base as a clue. For example, the Fire Element jar belongs in the stand with the flames at the bottom. Click on any 2 jars to swap their positions.