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After this, the townspeople of Dragesvard are freed from their icy prison, and return to their places within the town. Galanoth , Dragesvard , Aisha Also see: Due to the meddling of a team of Aeris Battlespire engineers, Popsprocket is a floating city, that has to be kept chained down, or it will fly off into space. It is a centre for research, scientific and technomagical study, populated mainly by Gnomes, although other races are welcome. Voltabolt studied here before becoming a dentist. Popsprocket's leader is Yix, the current acting High Technocrat of Popsprocket, who has taken command of the city's resistance - Popsprocket is indeed attacked by hordes of Cyklons, and the leaders fled the city.
The robots have pushed the resistance back to a small corner of the city. A low-level technician called Mechagius Balthar has unleashed hordes of robotic minions upon Popsprocket, and many believe that he must have found the long-lost elemental orb of energy to do so. In order to open up a safe way into the main part of the city, Yix sends you to clear the project delivery tunnels and open up the steam-lock gates for a secret way in. Yix has devised a new weapon that could stop the Cyklons, the parts for which could be found in Popsprocket's Experimental Tool storage facility, near the Mechagryphon hatchery factory, but when you arrive, you find the whole building gone.
And the only one that could steal an entire building is Why do you know that? Quite simple, Sepulchure's dracolich is flying near Popsprocket. You travel into the heart of Popsrocket to stop Richard Fizzlesproing's gears that powered the whole city of Popsrocket. You destroy it, and hope to have slowed down Sepulchure and Balthar. You manage to get help from a gnome name Pachelbel that helped you to get into Sepulchure's fortress hovering in the distance through his cannon. You slip an invention of the gnomes, the 'Magic Eye' onto a flying eyeball so you will be able to see through it and know Sepulchure's plan.
Drakath and Sepulchure know that the fortress was invaded and are sure that you did it. You manage to know their plan of invading Popsrocket with an undead army and seize the Energy Orb by force before they find the Magic Eye and destroy it. You decide to gather an army to protect Popsrocket. You begin by asking for the help of the Sneevils. That's really how it happened. Then you try to get help from Captain Rolith and his Pactogonal Knights. Unfortunately, there is a bandit invasion going on and the Knights cannot get away from Oaklore. However, there are some troops that Rolith can send.
Said troops consist in an army of togs that arrives shortly after that to help you. You and Yix are about to plan for the war before a Cyklon called Dave v He shows you a image of Sepulchure deciding to leave the Cyklon army and not attack them, so you will need to fight off 2 armies. Dave says that he will provoke Sepulchure into destroying the Cyklon army. He explains that, left to themselves, the Cyklons will overpopulate and destroy everything.
Dave brings you to Sepulchure's fortress and does as he said he would. Sepulchure is furious and destroys Dave after promising that he will demolish his army. He tells you to head back to Popsrocket to get ready for war. You fight all your might to defend Popsrocket, even trying to ask Dr. It is during the Popsprocket War that a group of fighters known as the Beacons of Hope rises and encourages all the warmongers towards victory. Today, the Beacons of Hope are still actively participating in wars. Okay, back to main story now. Finally, after all the Cyklons and Undead are killed, you manage to find the Cyklon base and find Balthar.
Balthar was not, after all evil: He managed to hide the Energy Orb from his mechanical creations. You have reached the Orb before Sepulchure! However, when you think that everything is ended, light flickers and the whole city changes itself into a mecha by the name of Simas Prime. To protect the Energy Orb, it flies away into space! Fortunately, you and the gnomes managed to flee before Simas Prime shot to the moon.
With your Titan Dragon, you fly away to follow and deactivate the city. Everything seems to be back in order. Yix also managed to locate the stolen experimental tool storage facility under the water near Osprey Cove. You find it but are surprised to see it used as a orchestra hall of Crabastian and the Aqua Force, an underwater orchestra. So it seems that the search for the weapons will have to continue some other time. Popsprocket , Yix Also see: You immediately go there and meet Galanoth and his blood brother, Demento.
Akriloth is one of the most powerful fire dragons on Lore. She is in the possession of the Fire Orb, making her even stronger. You manage to find her, but Akriloth is just too strong for you. You are spared, but Konnan's town is destroyed and his family is killed. Konnan is furious after you for letting his family die. He won't listen to any of your apologies and explanations.
Instead, he turns away and meet Xan, the insane pyromancer, who tells him to fight fire with fire and begins his training as a Pyromancer Meanwhile, you and Demento head north, hoping to find a powerful weapon, or power that defeat Akriloth. You manage to find something in the glacial caves, the Ice Scythe. It is crafted from the coldest glacial ice and enchanted, and Demento believee that Akriloth can be defeated by the weapon. However, the Ice Scythe is guarded by a beast name Izotz.
You defeat Izotz, but in his fury, he destroys the Ice Scythe so none may have it. Xan keeps teaching Konnan the ways of pyromancy. He tries to use him to help defeat Warlic. Konnan works hard and increases his power. You gather the pieces of the Ice Scythe and bring them back to Yulgar, hoping he can fix it. Yulgar decides to forge it into something even stronger: Konnan has mastered the fire within him.
Xan tells him that he is ready to exact his revenge on you as well as the Dragonslayer Galanoth, and even help him to defeat Warlic and rule the land with fire. At Falconreach, Yulgar's forge has closed. He will move east to help fighting off an invasion of fire monsters.
The Frozen Claymore is completed, and so when it is time, you are ready to fight Akriloth.
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With the power of the Frozen Claymore, you manage to defeat her. With Akriloth defeated, everything seems to have ended. You are about to leave when Nifaria, the Elemental Spirit of Fire, appears. She is mad that you have slain Akriloth. This deed causes an imbalance between the elements and leaves fire beings endangered. She wants you to hatch Akriloth's only son and take him to Lady Celestia so he can become the next great dragon of Fire. When you finally return to Falconreach, you get a letter from Yulgar: Dear Friends, I have made my way east.
The fire elementals and minions roam the countryside and attack without provocation. There are bands of adventurers that fight the good fight and battle on through. I found a crossroad between several towns and set up a small forge to help supply them with the weapons they need to fight. I saw an explosion to west a few days ago and the fire attacks seem to quell, but now the monsters have begun their attacks anew and fight even more fiercely. I fear they found someone Please, friends, heroes, if Akriloth is truly gone, and Falconreach is safe, come east and help defeat these monsters!
Yulgar You must head east, to save other parts of Lore from fire monsters. After Akriloth's death, Drakonnan found the Fire Orb on the great dragon's skeleton. With the Orb's power, he is now perhaps the most powerful pyromancer in the world, even more powerful than Xan, his own teacher You and the fighters of Falconreach head east, but Demento wishes to stay behind a longer time.
Demento senses that the fire monsters were not minions of Akriloth, but of some other. In Xan's fortress, Xan is proud of how Drakonnan leads the assault of the fire monsters. Drakonnan appears in a burst of flame and tells Xan that the fighters of Falconreach are heading towards the battle area. Demento, hidden nearby, is spotted. He flees, but Drakonnan pursues him. Demento, realizing the he cannot escape, tries to reason with Drakonnan.
Mad with grief, Drakonnan attacks him. A short fight takes place between the two before Drakonnan grabs the Fire Orb and, with his power, casts a lance of fire and hurls it through Demento's body. He then leaves him to die there. Galanoth, sensing that something happens to Demento, heads back with you.
You finally manage to find Demento. With his last breath, he tells you and Galanoth about Konnan, then he dies. There is a ceremony in his honnor during which Yulgar's settlement is officially called, for the first time, Battleon. Yulgar tells you that the town of Ashenvale is attacked by Drakonnan. The whole town is being destroyed and needs your help. You manage to save the townspeople, but Ashenvale is completely destroyed. There is strange lightning at the Eastern Hills.
You go there with Dain Lorilann, Mennace, and Elgert, other heroes. There are Plasma Dragons, enslaved by Drakonnan, at the hills! You defeat them, but the other heroes who follow you disappear as you battle your way through the Hills. To your surprise, they are not the only one missing. Many of the other heroes are nowhere to be find.
Meanwhile, Xan finds out that Drakonnan does not plan to help him defeat Warlic and holds the Fire Orb. He tries to protest, but to his amazement, Drakonnan is now stronger than him. Fire monsters are now attacking Battleon. As the war rages on, you realize you need weapon even stronger than the Claymore to defeat Drakonnan.
Yulgar mentioned that in the Frozen Claymore was more magic then even he could forge by himself. A mage needs to be summoned to make the weapon stronger. Either Warlic and Cysero have to be summoned. Cysero first appears, then calls upon Warlic. Warlic tells you to head north to collect Ice Gems and combine the power with the Claymore. From this comes the Ice Katana. However, the Guardians protecting it are knocked down and somebody steals it The fire monsters attacking Battleon are all destroyed.
The General, Varax, comes after you.
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He wishes to kill you, so he will be rewarded. You defeat him and save Battleon, but Drakonnan is still out there. You need to go on the offensive against him! Even though you do not know how big Drakonnan's army is, and your allies are disappearing one by one, you still have to attack him. You find a cave full of heroes, all possessed by Drakonnan. So that's where your allies went! After defeating your fellow adventurers, you find a Shadowfire Knight.
After defeating it, to your surprise, you discover that it's Artix! Artix explains that Drakonnan corrupts the minds and hearts of your allies by using the Fire Orb's power to the fullest. Artix is sorry for what he have done but you are just angry at Drakonnan, and decide to attack him with the Ice Katana. Artix tells you that he took the Ice Katana while under Drakonnan's control. The weapon now lies in his deepest dungeons. Xan himself is mad with Drakonnan for keeping the Fire Orb away from him. He has a plan He wants Zorbak to head to Drakonnan's lair and help you defeating him.
Zorbak agrees because of one thing: It's time for the final battle. Artix brings you to Drakonnan's lair. You are thinking about ways to enter when Zorbak appears. He breaks theough the force field protecting Drakonnan's lair, allowing you to enter. In the maze, you find prisoners: Tomix the Soulweaver, Reens and Alina the alchemists and Oishii.
They inform you that Drakonnan has created replicaes of the Fire Orb that he spread throughout his dungeon to empower himself. You should destroy them. Oishii also tells you of a vanilla scent that was new in the cave. You continue and find two orbs and destroy them. You also find the Ice Katana! Then, you enter into Drakonnan's throne room. Drakonnan appears and fight you. You defeat him and he jumps towards you. You duck and Zorbak pushed Drakonnan's throne aside, causing Drakonnan to fall into lava. The ground cracks, but you and Zorbak get off in time.
However, Drakonnan's throne falls into the lava. Zorbak is angry because he found it pretty and wanted it. Zorbak holds out a Fire Orb and tells Drakonnan to trade the chair for the orb. Zorbak throws the orb in, but oops Titan Drakonnan appears from the lava. You defeat it with your Titan Dragon. Zorbak takes Drakonnan's mask and decides that when he's going to conquer the world, he'll sit on this instead. Finally, a war fought for so long has ended. Warlic and the good heroes of Lore gather. The true Fire Orb can no longer be sensed and was believed to be destroyed. Yulgar decided to stay in Battleon and set up his shop here.
Meanwhile, Konnan was falling in the lava. Nifaria, the fire spirit who gave you Akriloth Jr's egg, appears and vanishes with him. Konnan wakes up in Sepulchure's fortress. Nifiria has the fire orb, and she gave it to Xan. Konnan wanted the orb back, but Nifaria reveals herself as Sepulchure! Xan is last seen holding the Fire Orb and using it to reanimate Akriloth's corpse. He flies away on the fire dracolich's back Its mother is angry and dunks you into the sea, two leagues under the sea.
Fortunately, thanks to you blowing a ship full of water-breathing potions at Osprey Cove, you are able to breath there. You come across a sunken Pirate ship and fight a mysterious skeletal captain named Davey, then recover a key he had on his desk. You meet a water elf named Aquella. Just then, Captain Davey attacks the town, demanding for his locker. You have no idea what it is, but he won't listen to your explanations. He kidnaps Aquella and tells you to bring his locker to him. Aquella is trapped in a bubble and you have to save her, whether you have Captain Davey's locker or not! You talk with Caran and Diawe, Deathknight twin sisters who were part of Davey's crew long ago.
They tell you how weird Davey acted when he was alive, and how having his brain half-eaten by fish must not have helped with that. While living, Davey seemed to get mad as time passed, a bit off like talking to himself. Meanwhile, Davey is in his sunken ship talking to himself, only he's not truly talking to himself: It was defeated many thousand years ago in the game MechQuest. You drift into a deep sleep while in the Inn, dreaming of being attacked by Kathool Adepts.
The next day, you decide that you have to save Aquella. You defeat Captain Davey and get away with Aquella. He talks to a shadow, but said shadow grows and swallows him You question Aquella on how all the water elves disappeared. It seems that when she was younger, despite the warnings of the other Water Elves, she sneaked into her town's Guardian Tower where the Water Orb was kept secure.
She played with it. The other elves caught her and were all extremely angry. She ran away into a cave and when she returned, the city was deserted. She did not know what the other Elves became. You volunteer to check out the city. You enter the Guardian Tower and find the tower's basement. However, the tower begins falling and a big rock knocks you unconscious. You have a dream in which you cross some bizarre screens with a torch in your hands and fight some Kathool Adepts. You suddenly arrive at the city of the Water Elves.
You ask yourself how you escaped when a voice speaks in your head. It wants to show you what happened to the Water Elves. Anchors drop down and Pirates climb down. The water elves do not have time to react. The assault is led by Captain Davey, alive at the time.
Davey steals the Water Orb. He escapes and the city trembles soon after. An enormous shadow of the legendary Kathool Achoo appears. The Water Elves are turned into Kathool Adepts. You see what happen to Davey. The water orb is in his locker. Tentacles appear and grab his ship and bring it down. It seems you are not the only one hearing those voices: Only Caran and Diawe seem fine.
You hear voices of an evil yourself telling you to bring Aquella to Kathool. You fight with the spirit of evil you, but it gets stronger with each battle. You bring Aquella to an underwater trench, not having a clear idea of what you do anymore. Aquella is puzzled and wishes to return. She touches you with her hand and, in a glow of magic, your thoughts are clear again.
But as you were going to turn back, you hear Davey's voice.
You want to fight him, but he plays with your feelings and blames Aquella for the disappearance of the Water Elves. Kathool Adepts rise and attack you. Caran and Diawe then appear to help you defeat Davey. Davey, half-skeleton, half Kathool Adept, comes out of the shadows and fights at last! When he is defeated, you know you still have to deal with his boss Kathool rises from the depths, Davey's locker floating around him. It breaks and reveals the Water Orb.
Kathool uses the Orb to empower himself. He refers to Aquella as "The Protector" and seems to believe she is somehow going to protect him. He believes you are MechQuest's hero, the one who attacked him with the yellow duck submarine and defeated him. Of course, since you don't have any memory of the Reset, you have no idea what he is talking about. You summon your Titan Dragon, which Aquella greatly empowers for the fight. I'm serious when I say "greatly empower". You defeat Kathool and he sinks again into the depth. The underwater world will be kept save. The water orb, meanwhile, has fallen into the hands of Sepulchure, thanks to his spy, Captain Hugo.
Woops, no Orb for you this time. The Locker Also see: Aria does not know what to do and needs your help. To your surprise, the pets were set off by Grams, Aria's grandmother and owner of the pet shop! She is Sepulchure's spy! Grams, furious that you uncovered her plan, sends her prized pets to attack you, then tries to kill you herself.
She fails, but manages to escape. She goes directly to Sepulchure's fortress and reports her failure. Sepulchure is mad with her for revealing herself so soon without his permission. He dispells the illusion Her name is Sabrina. She wasn't the real Grams! Sabrina tries to convince him that she was building an army for him, but that only makes him angrier. She asks him to put back her illusion to continue to spy on Falconreach and locate the last remaining Elemental Orb, the Earth Orb.
Sepulchures denies this request, explaining that the Earth Orb cannot be in Falconreach or it would have been found already. This means that Sepulchure has no more need for Sabrina, so he sends her to the Darkness Realm by the most painful way. Meanwhile, where is the real Grams? In a secret room in Sepulchure's fortress. She is with a baby, Gravelyn, Sepulchure's daughter. More is to be told about her later in the story Aria's Pet Shop Also see: Willowshire Part 2 had overwritten Part 1 and can be considered as a saga of its own.
However, this section will continue from Willowshire Part 1 so please read entry 1. You return to Guardian Fortuna. She is surprised to hear of Lord Valorus, who had disappeared long ago. You immediately go after the Rare Item hunter who stole the Secret of the Thorn. She went north, towards the Badlands, an ancient cursed battlefield. Nobody ever goes there. You follow her and She tells you of what happened years ago, when the Badlands were ravaged by a battle.
She stands next to a shield bearing the Shadowscythe's emblem. Towers were built to protect the Elemental Orbs. As you keep talking, skeletons and elementals start coming after you. You escape and return to Willowshire while Valencia escapes another way to go hide the Secret of the Thorn. Guardian Fortuna informs you that the Tower was invaded by the Dravirs while you were away. Before you go into the Tower, Valencia returns and reassures you: He tells you what happened, years ago.
A Great Darkness took sought to take over Lore. The world was threatened to tear apart. The Elemental Avatars revealed themselves to the humans and forged an orb of each element for the human commanders to guard. Lord Valorus got the Earth Orb but accidently dropped it and caused it to split into two halves: He kept the Stone half while the Nature half rolled in a bush nearby. The Nature half of the Orb was then lost. At that moment, Valencia's father, Trey Surehunter, appears. He says he's on the track of a veeery rare magical object and wants you to search for it with him. You start in the mysterious Temple of Gloom.
The three of you go into the Temple, fight off monsters and find a weird ring of fruit, which you keep. You then head into the Temple's mine and find a map room containing miniature figures of well-known places in Lore. Valencia places the fruit ring into a ray of light and it reflects from the miniature Guardian Tower, reaches the map and indicates a specific spot. Suddenly, a strange-looking beast called Salad appears. He reaches the fruit ring with his tongue and noms it. He says that "Fae" made this food. You ask about her but Salad replies by saying that she can change her form, and she is "not" Fae some of the time.
Salad tells you that Fae lives in the northern part of Surewould Forest. You head into the forest and find Fae. You understand what Salad meant by "not Fae": Before you get a chance to talk more with her, undead creatures called "En" and "Tropy" appear. They want the Orb! Trey grabs Fae and runs away with her while you and Valencia fight them. Despite you killing En and Tropy multiple times, they just reanimate and fight back, becoming stronger each time. Valencia teleports both of you away.
Meanwhile, Trey and Fae managed to escape successfully. Trey asks Fae about her shapeshifting. She tells him that she shapeshifts everytime she sneezes. Meanwhile, En and Tropy go find Gorgok and ask him to join them. When the Dragon refuses, they battle and defeat him, then combine with him into the EnTropy Dragon. Trey asks Fae about the Nature Orb's location. Fae refers to the Orb as her "garden-stone", but gives it to him. When Valencia brings her father the stone half of the Orb, Trey fuses the two halves and reforms the Earth Orb.
Then, Trey opens a rune and uncover the Blade of Awe, a legendary weapon of extraordinary power. Trey then fuses the Blade of Awe with the Earth Orb. Trey now has power beyond measure! He turns against you, Fae and Valencia and attacks you. He summons the Guardian Dragon to finish you, then goes away. You defeat the Dragon, but you now have two enemies With its power, it turns the residents of Willowshire into EnTropy minions.
You go and save the remaining survivors. Fae explains about what happened to the Nature Orb. When she was a child, she found it and played with it. It allowed her to shapeshift whenever she sneezes. She got caught in an elemental war and had to escape. She went to Salad's domain and spent much time here before setting off into her little home in the woods. She had no idea she actually lived for a thousand years You find Trey and his stone minions mining in a mountain to gather treasure. The EnTropy Dragon is getting nearer. Trey sends his minions to attack you.
With the power of the Earth Orb, he then turns into a Titan of stone. The EnTropy Dragon arrives at that moment. You summon your Titan Dragon and defeat both of them. The Orb and the Blade of Awe roll away near a cliff. When you arrive, Trey is dangling from the cliff, desperately trying to reach the Orb. In a burst of darkness, Sepulchure himself appears and takes the Earth Orb!
Trey slips and falls down the cliff. Sepulchure commands the EnTropic Earth to attack you to retrieve the blade. Valencia, Fae and you hide in a cave. Knowing that Sepulchure will get the Blade of Awe sooner or later if you do not do something, Valencia destroys it and hides the pieces all around Lore with your help. Guardian Fortuna asks you to head back to Falconreach and defend it. Since Sepulchure has the Earth Orb, he is more dangerous than ever. And now that all the orbs are found, he will most probably invade Falconreach!
Willowshire , Guardian Fortuna , Valencia Also see: Spies of Sepulchure are allocated there. Monsters are climbing the glacier and attacking Dragesvard. Monsters are attacking Sandsea and people need your help when they still try to regain control of their town after the fights with Sek Duat. Sho'Nuff Island is under attack as well. Mechagryphon are messed out and Cyklons and other monsters of unknown origins are attacking Popsrocket. In Falconreach, Guardians are missing and monsters are attacking.
Captain Hugo is spying again, now on Falconreach. Soon, Sepulchure's flying fortress is spotted in the sky! The Shadowscythe is ready to unleash a final attack on Falconreach! Giant boxes carrying undead are dropped on Falconreach. Archers try their best to shoot down the boxes while they are in the air but a lot still drop on Falconreach. The war rages on! You, Ash and the Guardians fight all your might against the undead. But there are too many of them Back at Sepulchure's Fortress, Grams has a plan. She grabs baby Gravelyn, sends bees, beetles, spiders and other insects to attack the mega dracolich carrying the flying fortress so they can escape.
Sepulchure finds Grams before she can escape with the baby. Extremely angry, he blasts her with darkness and takes back his daughter. However, the dracolich loses control of its flight and crashes Grams and a lot of Guardians are crushed in the explosion, but Sepulchure, with Drakath and Gravelyn, manages to escape on Fluffy's back.
You yell for Sepulchure to come and fight you. And he demoliiiiiiiiiiiiiiiishes you. You are forced to kneel. Just then, to your surprise, a baby red dragon flies into the scene. Xan, riding the animated skeleton of Akriloth, flew over Sunbreeze Grove, killed Lady Celestia and took the recently hatched Akriloth Jr. Sepulchure laughs at you, teleports away and sends more undead to attack Falconreach. You return to Falconreach, and to your surprise, a Guardian informs you that the Darkness Orb has been taken away by Sepulchure's minions while you were battling Sepulchure.
You immediately head to Dragesvard, trying to protect the Ice Orb. There, you see Xan with the undead Akriloth. You either have to defeat it to save Dragesvard and let Galanoth to protect the Ice Orb or protect the Ice Orb yourself or let Galanoth deal with the Dracolich. Either way, the Dracolich and Xan are defeated and both extinguished.
However, Sepulchure gets the Ice Orb. You see the spy following Sepulchure. Gary, the Ice Elf who always got demoted! Sepulchure and Gary disappear. You have to protect the remaining three orbs You head to Popsrocket and see it under attack by an army of undead. They are assembling bombs to repel the invaders. Cyklons and robots in Popsrocket are contaminated.
The undead manage to break one of the chains that held on to the town. When you recover, you wake up Yix and he brings you to the Orb's hiding place. However, it was stolen You have to keep the other two orbs safe! You reach Sho'Nuff Island and see pirates and ninjas quarrelling. You stop them and tell them that it is Sepulchure that attacks them.
You find Kordana, but it is too late Kordana's mech rises back, trying to recover the Orb and ready to destroy the whole island to do so. You have to stop it. You tell the pirates and the ninjas to tell Rhubarb and Thyton of what happened while you protect the last and final orb Remember Kasuf, the rebel guy who already betrayed you when fighting Sek Duat? He's really the perfect candidate for the job of spying for Sepulchure. Ash interrogates him and tries to make him confess. However, it appears that the spy is not Kasuf: Zhoom comes in and tells you that the Light Orb has been stolen.
Ash unveils the spy She wants to destroy the orb, so that Sepulchure cannot get it. Sepulchure and Drakath appear. Sha'Rae jumps, but the dracolich Drakath rides grabs the Orb and lets her fall. The last orb has fallen into the hands of Sepulchure. He "invites" you to his new fortress that lies north of Willowshire in the Deadlands.
You have to stop him at all costs! When you reach his tower, after fighting off all of his spies, you find him as he was about to merge the eight orbs to form the Ultimate Orb. You try to stop him, but a blast of magic pushes you away from him. The Ultimate Orb is created in front of the Doom Knight Sepulchure does not look mortally wounded, but he falls to the ground while Drakath takes the Orb and begins fusing with it.
His mortal body, not able to contain the pure power of the Orb, would get turned to ashes The Orb, the man and the dracolich combine into Dragon Drakath. The Dragon completely destroys Sepulchure's fortress.
You tell your friends about what happened up there. Warlic is not sure that not even him could defeat Drakath now Sepulchure wants to defeat Drakath himself Yes, he has a hole in his chest. Yes, that does not stop him at all from fighting. While your friends fight the undead, Sepulchure launches himself at Drakath and attacks him with all his might. However, the Dragon is simply too strong for him, and Sepulchure is pushed away by his dark fire.
You come in and attack the Dragon yourself, but you fail too. Sepulchure tries again, you try again. Neither of you withstand the rage of Drakath. You are forced to do something you never thought you would You defeat Drakath with your combined power. Sepulchure buries the Necrotic Blade of Doom in Drakath's heart.
Just then, the Mysterious Stranger, a hooded figure that sold Doom Weapons at the entrance of Falconreach, materializes.
The Necrotic Blade of Doom turns into a cloud of darkness, which he absorbs. He reveals being a spirit of pure darkness, Sepulchure's master. His vulnerability to the other elements, Light especially, could not allow him to search himself for the Orbs. However, now, a heart full of malice combined with an incredibly powerful dracolich and the Ultimate Orb.
For the Mysterious Stranger He combines with the dragon and becomes the most powerful darkness creature on Lore, the Super Mega Ultra Doom Dracolich. Sepulchure realizes that he was tricked, and then gets hit by the Dracolich's tail. He crashes unto the ground and whispers, "Lynaria The Doom Dracolich's darkness grows and absorbs all the darkness spirits of the world to itself. Eternal night falls on Lore while darkness monsters appear everywhere. You manage to save the villagers of different towns. You then return to Falconreach and help to protect it.
The dracolich grows larger and finally You fall into despair. Is there nothing to do to stop this abomination? Cysero chooses this moment to inform you of the existence of a ninth orb He hid it in a special room when he turned Falconreach's Guardian Tower into a fish. What good is one orb against eight, you may ask? You get the Bacon Orb back, then use the timebooth to go back in time and collect seven more Bacon Orbs.
You end up with eight Elemental Orbs of Bacon. However, in a swoosh, a monster called "Doctor When" Doctor Who? Apparently, the two of them have an history together, since Cysero likes to mess with time and space. You defeat Doctor When and flee before he recovers. You combine the eight Bacon Orbs into one and your dragon primalizes with it. However, you cannot harm it! Every wound you inflict it is healed by the surrounding darkness.
Then, when everything seems lost, you hear a voice in your head. The dragon who was meant to save the world reveals to you where the Ultimate Orb is: Fluffy sacrifices itself to help you defeat this foe. You do as Fluffy says and strike! In an almighty flash of light, the Ultimate Orb shatters. The Dracolich explodes into darkness and releases the Sun again. The prophecy is accomplished, though not in the way you or me might have imagined. The World Destroyer, your dragon, fulfilled his role by destroying a creature the size of a world.
The World Saviour, Fluffy, allowed him to do so, thus saving the world of Lore. Drakath, human again, wakes up in a forest. An eye of chaos descends on him and, from now on, his story continue in the game AdventureQuest Worlds. The light of dawn rises on Sepulchure's crumbled fortress in the Deadlands. Xan, using a shard and the sunlight, ignites himself again. Kasuf kneels near his daughter's tomb. Pieces of Drakonnan's armour are half-buried in the sand of Falconreach's bay. Warlic's crystal ball lays shattered in his tower, while Warlic himself is nowhere to be found.
A portal leading to an unknown location has opened in his tower So ends Chapter 1, and so begins Chapter 2, Elemental Dissonance. Darkness Attacks Also see: You are a teenager cryomancer Ice mage named Alexander. You just got to Swordhaven to study magic with the resident mage, Brump. You meet another teenager, Warlic.
He is arrogant and contemptuous. The two of you go on a race to see who will gather the most reagents in the shortest time. After collecting the reagents and returning to the mage tower, you meet Master Brump's newest apprentice, Jaania. You and Warlic fall in love with her, and do everything to please and impress her. The two of you show off your levitation skills when Jaania asks you to get a reference book from the library in the Mage Tower. When Brump sees the mess you and Warlic have made, he sends the three of you out.
Bored, Warlic summons a portal. Jaania is impressed by his power. As she steps forward to investigate it, she accidentally falls into the portal. The two of you also jump inside trying to save her. The portal leads to the interior of a volcano. It closes after you step in it, preventing you from getting out! On your arms, there are still scars of your exposition to fire that day. You are mortally afraid of fire, and now you must fight off fire monsters to clear the way out of the volcano!
The three of you are back to the wizard tower. Warlic, alone in his room, thinks back about his past. He thinks about the time when his power was beyond limits and time, when he could create and destroy worlds. He thinks back about him "rebelling" and how that gained him humanity. Now, he's angry he has to learn to control himself again, and even angrier he is stuck with Alexander, which he deems as an untalented child. He then summons fire monsters to attack you.
You manage to fight through them. Tired of being bullied by Warlic, you decide that it is payback time. You either put soap in his morning tea, put green dye on his toothpaste, put slug juice on his wardrobe, put green dye in his shampoo or alter his spellbook for him to be changed into a chickencow the next time he casts a spell.
The next day, during class, you see Jaania admiring something called the Elemental Bouquet, a popular gift among mages. You collect elemental essences, shape them into flowers and go to give them to Jaania. However, you slip on a sheet of ice created by Warlic. Furious, the two of you agree on a duel after school the next day when Jaania walked away.
The next day, you two meet and start fighting. Jaania, hearing the sound, enters the room and tries to stop the fight. Unfortunately, a powerful spell you cast on Warlic is deflected and hit Jaania, trapping her in an ice crystal. Warlic, mad with anger, casts a fireball that hits you right in the face. What makes Biblio different? Sign In Register Help Basket. Book 1 of the Shadow Wars. The Lady of Frostvale: Book 1 of the Shadow Wars by J.
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