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Sturm congratulates Gaunt and the Ghosts on their success, while Gaunt shoots back that Sturm deliberately ordered the Ghosts fired upon. Sturm deflects this with an offhand remark about the inevitable confusion of combat, and "regretfully" announces that Gaunt must be court-martialed for striking another officer. Sturm is cut short when Ortiz drives his Basilisk into the courtyard of the general's headquarters and reports that he was injured by accident, not by Gaunt.
Without evidence, Sturm's threatened court-martial cannot proceed. With the Basilisk's Earthshaker pointed casually at his office at point-blank range, Gaunt warns Sturm how the confusion of combat can easily cover up deliberate murder as well as accident, and the Colonel should not think himself safe because of his rank.
Gaunt is unable to do more without concrete proof. On the world of Ramillies , recently taken from traitor forces - including Chaos Space Marines - by forces of the Adeptus Astartes , the Ghosts are assigned to search and destroy missions, rooting out the remnants of the enemy. This task proves rather uneventful for most in the regiment, except for a small scout detail led by Sergeant Mkoll , who end up tangling with an abandoned and wounded Chaos Dreadnought.
Utterly outclassed by the beast, Mkoll ends up slaying it by clever use of his own equipment and the hostile environment The combat drop on Caligula goes badly wrong: Gaunt, Rawne and their squads are separated from the main body of the regiment. While they endeavour to link back up with other Imperial forces, the Tanith 1st are commanded, for the first time, by just Colonel Corbec. As well as dealing with the responsibilities of leadership alone, Corbec finds himself confronted with a major hazard - an entrenched daemon. The first-time solo commander comes up with an ingenious idea to solve the problem Always highly-strung, the Ghost's premier sniper , Hlaine Larkin , finds himself suffering a severe combined panic attack and hallucinatory episode when separated from the regiment.
After some difficulty, he manages to overcome the attack and take the kill-shot on the enemy leader, Nokad the Smiling , thus breaking up the Chaos forces. Afterwards, Larkin is left questioning just how much of his hallucination was real. Placed in charge of providing security for cargo transports in the aftermath of the conquering of Caligula, the Ghosts find that one convoy route is particularly troublesome, with no convoy making it through at all. When this route comes up again, Gaunt stuns everyone in the regiment by placing the lowly - and to some, stupid - Trooper Bragg in command.
Inevitably, the convoy is hit, this time by the full force of the bandits. While Bragg's unit makes a good show of itself, the loss of the convoy looks inevitable Bragg cheerfully reveals that he knew the convoy was to be saved by an air-strike the entire time, and that his being placed in command was a deliberate attempt to give the raiders a target they couldn't refuse This inside man, confronted by the revelation, pulls a weapon on Bragg, but before he can fire, gets hit full in the face with a blow from the massive Trooper's fist, killing him instantly. Rawne takes the opportunity to get his resentful feelings towards his commanding officer off his chest, but refuses to take a clear opportunity to let him die, saving his life instead.
To the twisted Major Rawne, this marks a form of repayment for Gaunt's earlier decision against executing him. Assured of his personal loyalty to the Emperor and now understanding his Major's personal honour-code, Gaunt resolves to keep him around. Ordered to fall back from a failed advance on the world of Nacedon , Chief Medical Officer of the Tanith 1st Tolin Dorden refuses to abandon his field-hospital, despite it being filled with injured soldiers from the Royal Volpone.
Unable to convince him to leave with the regiment, Gaunt despairingly asks for volunteers to stay behind and provide security.
This volunteer squad - containing, amongst others, Colonel Corbec, Sgt. Mkoll and Troopers Caffran and Brostin - is heavily tested when the field-hospital comes under sustained enemy assault. But with their convictions and battle-skills as well as the aid of some of the less seriously-wounded Volpone the hospital is held until Gaunt can arrive with a reinforcement unit, having convinced his commanders that a counter-attack would succeed.
An attack on a vital Manufactorum serving as the enemy headquarters on Sapiencia goes badly wrong; several drop ships are held up by the enemy defenses and disgorge their infantry into the sea rather than on land. Trooper Caffran and a small handful of Ghosts swim to shore and assault the enemy fortress. When their leading Sergeant is vaporized by friendly-fire artillery, leadership of the ad hoc unit falls to Caffran, who leads them deeper into the stronghold without any plan of what to do.
When they are pursued by enemy soldiers, Caffran uses tube charges to collapse the manufactorum tower they are escaping from. Aaron Dean Eisenberg as Kyle. Walter Holland as Sutton.
Liz Fenning as Julie. Jared Grey as Platt. Domiziano Arcangeli as Marcus. Jeffrey Damnit as Jerrod. Karen Lee as Old Woman. Hans Uder as Armaddon. Wes Aderhold as Young Drug Addict. Ruby Staley as Young Woman. Desmond Lawrence as Police Officer. However, I enjoyed learning a little more about each character and I was very pleased to not have to read about Lijah Cuu anymore. Oct 20, John rated it it was ok Shelves: Just about as meh as the last one, with the bonus that it's just a series of short stories with a very minor throughline in the form of a framing story.
Nov 05, Tom Evans rated it liked it.
BOX OF SHADOWS, centers around a group of college friends, who discover a 15th century coffin that allows them to experience the world as ghosts. While their . Ghostmaker. Ibram Gaunt, newly-promoted to Colonel-Commissar by Warmaster Slaydo himself, arrives on the world of Tanith, to take command of the first.
A good entry in the series but the ending felt a bit off, like it needed an extra couple of chapters. Instead it just ties everything up and cuts off fairly abruptly over about two pages! Feb 17, Jeff Sinclair rated it it was amazing Shelves: Nov 22, Gabriela rated it really liked it.
Mar 03, Anibal Tapia rated it liked it. Finished reading it on a lazy Saturday afternoon. What a good read. Every short story was interesting and enjoyable. Apr 19, Paulius rated it liked it. This review has been hidden because it contains spoilers. To view it, click here. Why do I choose this book?: Second book in a row. Main threat s and obstacle s: Location s and episode s: Planet of corruption and rot, could be described as swamp.
Planet of migrating forests. Was destroyed by Chaos. Some Psychick shield above battlefield and battle against hives on the ground. Battle against the Kiths subhuman vermins. Main protagonist - Caffran. Tried to obliterate Gaunt on Voltemand. Medic ; Plot hole s or irritations: Was that a trick question?
There are stories about main Ghosts in the first part of the book. Second part of the book is the present situation and fighting for the Eldar race Ghosts were used by them. Space, future, warhammer 40k.
I didn't like it as much as the first one. It's essentially a collection of short stories and they don't feel as well written as First and Only. The way they're tied together is pretty flimsy, too. But hey, it's still Abnett and it's still a lot of shooting at Chaos stuff, so yeah. Jan 09, Bookhode rated it it was ok. The second novel in the Warhammer 40k Gaunt's Ghosts series is actually a collection of short stories spread around the main plot of the Imperial invasion of a mysterious jungle planet.
Each short story basically serves as a quick re-introduction of some of the most prominent members of Gaunt's unit who have all already appeared in book one of this series, but did not get much individual "screen time" , focusing on their particular skills, or on their relationship with the commanding officer. A The second novel in the Warhammer 40k Gaunt's Ghosts series is actually a collection of short stories spread around the main plot of the Imperial invasion of a mysterious jungle planet.
About dozen stories are laid out in quick flashbacks of action, combat and adventure, and after that the book picks up the main narrative, as the Imperial army is finally given orders to advance into the jungle, and engage the massed forces of Chaos. Just like its predecessor, "Ghostmaker" is a pure, no-nonsense space war novel, with a ton of action and carnage, and only brief interludes showing how the soldiers spend their free time between missions.
Thankfully, just before the main battle had started, we were introduced to an intriguing new character of Inquisitor a hot and powerful woman named Lilith who had helped to diversify things, and make the book climax a bit more complex.
The very ending has also introduced view spoiler [ the mighty nation of Eldar into the story, which was an awesome moment, and I totally marked out for their appearance. So far this series is doing a perfect job of providing me with short, easy to read, action-packed novels, featuring some cool characters in a very interesting universe. As long as they can keep on delivering this type of mindless kick-assery, I will be glad to continue reading them.
Dan Abnett write the best military science fiction. Sure it's a tie-in novel, sure it's space-science-fantasy-grimdark-whatever, but Ghostmaker , just like the other Abnett novels I've read, is amazing. Ghostmaker uses a short-story-vignette format, where alternating chapters explore the history of the titular Ghosts by focusing on short actions by specific characters, and then the other chapters focus on a single battle in the "present" that brings in elements from each of those vignettes.
Normal Dan Abnett write the best military science fiction. Normally I don't care for novels made up of short stories, but here it didn't feel lazy; everything came together well in the end. Even in a classic like Forever War , do you remember the main character's name? Ghostmaker has easily fifteen main characters and just as many side characters, and they're all distinct and memorable if a bit broadly drawn. I cared what happened to each of them, and the fact that any of them could die a horrible death kept the tension ratcheted up.
War isn't glamorous in the Gaunt's Ghosts series. It's hellish, terrifying, and deadly before you even get to the unholy abominations that the Ghosts face. Sometimes the violence edged into exploitation territory, but it always stayed personal even when it seemed excessive. That's the saving grace of the series; it wouldn't be so great if it wasn't so terrible. I'm already putting the next Ghosts novel on my to-read shelf. If you like military science fiction, ignore the Warhammer 40, title and just give these novels a try. Goodreads lists Ghostmaker as book 3 in the Gaunt's Ghosts series.
It's not; it's the second. It doesn't matter though; it stands alone nearly as well as the first one, given their short story roots. El estilo de Dan Abnett sigue siendo muy entretenido de leer. Los personajes mejoran con respecto a Los Primeros de Tanith ,en parte porque se dedica cada El estilo de Dan Abnett sigue siendo muy entretenido de leer. Como en el libro anterior, el argumento no se hace presente de manera evidente hasta bastante avanzada la novela, pero no importa en absoluto, porque las otras historias son espectaculares.
He de destacar un aspecto negativo, el desenlace innecesariamente atropellado. En conjunto, una lectura muy divertida. Consigue meterte entre las filas de los Fantasmas. There are no discussion topics on this book yet.
Other books in the series. Gaunt's Ghosts 1 - 10 of 14 books. Books by Dan Abnett. Trivia About Ghostmaker Gaunt No trivia or quizzes yet.