Contents:
The Essence of Immortals.
With this essence, the mages of the Shattered Sun Offensive are able to bring down the magical gates inside the Plateau, three in all, that block access to Kil'jaedan himself. When you first arrive at the flight master in Quel'danas, you'll notice a ship to your immediate left.
Get To Know: Unlocking the Essence in You [Mr. Charles Frederick Porter II, Mr. William Lowell Hill] on www.farmersmarketmusic.com *FREE* shipping on qualifying offers. Over the last five years of my life there have been many challenges. One was the fight for my life as my family, friends and I fought off stage 4 Cancer. I am now.
Up on the stern of the vessel, You'll find the Archmage Ne'thul , who will describe to you the problem of the barriers. He asks that you bring him Essences of the Immortals so that he and his mages may break down the barrier. To get an essence, you'll have to get 25 people together, and go take down one of the bosses of the Sunwell.
The only three you can access at first are Kalecgos , Brutallus , and Felmyst, but all three should drop it. When you bring it back to the Archmage, he'll give you a Cache of the Shattered Sun , but more importantly, the barrier will be closer to being destroyed. Right now, estimates are that each Essence of the Immortals will bring the barrier down by 1.
Whether we'll need more or less for the next two gates, Rohendor and Archronisus, remains to be seen. As has been shown on Reddit where several posts on the subject have sprung up ever since.
Hmmmmmm yeah that does feel bad. Thanks for pointing this out.
People were quick to dismiss this though, stating that the example given, with games per day, wasn't representative of a large part of their audience. So what does all this mean?
New players will see rewards more often, and players with few Champions will find use in all the shards that drastically reduce the price of getting a new Champion, but casual long-time players will see their acquisition slow down. Math by Riot suggests that a casual player, playing games per day and including the first win, should see enough Blue Essence to unlock a champion about once a week. The new currency does have other uses than Champion unlocking though.
Some exclusive purchase options that you can't get in any other way have been added to the store, available for those who already have every champion and are looking for something to blow their stockpile on. This brings us to the level cap.
Every level will see you get essence and some form of reward, be it Champion or Skin shards, emotes, icons and borders. Having said that, Riot have stated that the loot capsules are balanced, meaning that if you get a low-grade shard in there, it will include other higher rarity things to make up for it. IP has already been distributed for those levels, and that IP has been converted to Essence or been spent already so no freebies in that regard. All your bought pages and runes will be converted though, so you won't be logging in to find anything waiting for you, aside from the rewards for converted runes and pages.
An unforeseen consequence of the change is that you can no longer re-roll champion shards.
Like all other games out there, duplicates are going to feel bad, as you disenchant them for very little. They can, however, be spent upgrading masteries, as Champion mastery levels 6 and 7 currently require blue essence to unlock, but Riot might be changing that soon enough, due to the community backlash.
On the flip side, no currency is useless anymore, you'll get random shard drops when you level up, and once you have all champions, there will actually be something for you to use all your hard earned essence on, unlike before, where it was just sitting there, collecting dust. The changes are less "amazing" than the Rune changes but are necessarily entwined with the Rune changes and if we view them together, it's still a change for the better.
Riot identified the following concerns with the old system: Is it all Doom and Gloom?