The Corner 7

Corner shapes

I'd like to know how if possible I can set a hot corner to start the screensaver or put the display to sleep? Actually, Windows screensavers did have this feature at least those included as part of the Plus! Indeed, a really useful bug made the hot corners specified for Plus! The easiest way to get similar functionality in Windows now might be to use an AutoIT app source available called, not surprisingly, Hot Corners.

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It can also do various other interesting things besides launching the screensaver:. Here is a hotcorners app that I wrote, hope you enjoy it! I have also released the source on github. Details can be found on: Here's my quickie PowerShell version of this if anybody is interested shameless blog post plug or GitHub. It's not quite "Screener" legacy Mac OS , but it does what it's supposed to, and "exits when asked" ie, there's no delay in getting back to business from a state set by one of the 'corners. By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service , privacy policy and cookie policy , and that your continued use of the website is subject to these policies.

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How do I set a hot corner in Windows 7? CyberSkull 3 12 It can also do various other interesting things besides launching the screensaver: This doesn't seem to work on Windows 10, for the record. If the black stone is at c instead, it is called a " straight J group ", and the best white can get by playing first is a ko. This formation is often formed by a point invasion. It is unconditionally alive as it stands. If White has a stone at a , however, the group can then be killed, and should be studied together with the J-group.

This is the Short J group , which is often formed when White tries to attack the tripod group through the - exchange. It is alive as it stands but becomes unsettled if there is a White stone around a. This is the Short J group with extra leg , which is typically the result of playing out the - exchange after forming the Short J group.

It is also known by its Chinese name "little pig's snout. Note that a variant of this group, with being a black stone and b and c being White stones, is unconditionally alive. The black formation in this diagram is the carpenter's square. The vital point is a: Black can play there to live.

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White can play there to turn the corner into ko. The weak carpenter's square is a carpenter's square without the connection at the corner of the shape. The vital point is the same, but this time White can kill the corner by playing at a. That is, the fact that the stone here is white, rather than Black, changes a the status of the group from Black can live, White can make a ko to unsettled status.

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Group 2 Shop Has dropdown. The median age was 32 years. If it is White's turn, he can turn this group into a seki in gote. The County has a traffic management and commercial development plan in place, work has begun, and the land between Leesburg Pike and Wilson Boulevard adjacent Patrick Henry Drive is now largely owned by the County. The Black group in this diagram is the tripod group. Black can play there to live. Comb formation in the corner?

The position where is empty is also included on the weak carpenter's square page. White should play at a to live, other moves will allow black to kill.

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Black can kill with a , or with either hane on the first line. When compared to the case of five stones on the second line in the corner , this White group has more eyespace. If White plays first, the group can live unconditionally, while if Black plays first, a seki or ko may be possible. This section only covers those shapes where the fact that they are in the corner is important. For other shapes, whose status is the same whether they are in the corner, on the edge or in the center, see Eye Shapes.

The black formation in this diagram is the Bent Four in the corner. Black can play there to live unconditionally, while White can play there to get a ko if the group has fewer than two outside liberties.

Under Japanese rules , a group which is surrounded by one or more live enemy groups and whose eyeshape can be reduced to a bent four in the corner, is dead. A twisted four in the corner is not the same as the normal twisted four. If there are zero or one outside liberties , White can turn this position into a ko. If there are two or more outside liberties , Black is alive with three points of territory.

If is Black then this is a normal twisted four but placed in the corner. In that case, it is alive with 4 points of territory. If is White and Black's lower group has no outside liberties, then the corner is unsettled and a is the vital point.

If is White and Black's lower group has at least one outside liberty, then Black is alive with both groups and 3 points of territory. The bulky five in the corner lives and dies depending on who can play a. It is no different from the normal bulky five. A black play on b is a mistake. Why make a Twisted four in the corner when you can make a living group with a? For the Rectangular six in the corner life and death or ko it all depends on the number of outside liberties. With no outside liberties, it can be killed outright, while with one outside liberty it can be turned into a ko where white needs one approach move ; and with two, the group is alive as it stands.

If in the Rectangular six in the corner the corner point is White it is a Comb formation in the corner? This shape is a bit weaker, although black to move still lives with both groups and 5 points of territory by playing at b. What white can do depends on the number of outside liberties ; it may be killable.

For example, if the short side has at least one outside liberty and the long side has no outside liberties, then white to move kills by playing at a. This shape is called the gun six.

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If there are no outside liberties, this eyeshape can be turned into seki. Any of the three marked points accomplishes this result. This shape has no name yet. What about "claw hammer six"?

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That's what it resembles to me. If there are no outside liberties, White can turn it into a seki by playing at a which Black needs to answer at b. After which White c turns it in a seki , Black at becomes an auto atari. This looks like 6 points of territory for Black; however, after White a , Black can only get a seki or a ko. Black can turn it into 5 points of solid territory by playing a or either , although a is preferred because it leaves no ko threats.

If it is white's turn, the walkie talkie seven shape can be turned into a throw-in ko. White has two occasions to turn it into seki. The more outside liberties , the less likely the ko will be played and thus the more likely White makes it seki in the end.

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In the Bulky Seven in the Corner a is the vital point If White plays first, this shape becomes a seki or a 10, year ko. Unless White is komaster , Black will normally play elsewhere after the exchange of b and c , as White only threatens a 10, year ko, and the best Black can do is seki, while in the original position Black could live with 6 points of territory. Black can easily live with 7 points of territory by playing any of the points a. For White it is more complex, its value and play depends upon the ko threat situation.

If White is komaster she can often make seki with sente. When there are no outside liberties, this eight-point large eye shape can be turned into seki or ko. In this position a is the vital point. In the corner even an eight point large eye space is not enough to guarantee territory.