Getting to the Good Part

The Ultimate Guide to Getting Good - Part 5: Cache T-Side

On the other hand, the CTs will always have an upper hand if they want to hold from Z since they will be there a solid second before you will be in Mid-Main. If they want to go the long way to Whitebox, you will greet them by just turning the corner to Highway or on top of the roof in Mid.

At B, you will be right in front of B-Main or just turning the corner when you will encounter CTs that have settled around or in front of Checkers. There are two patterns to abuse: Those of the enemies and your own. You can either react to the patterns that the enemies use or simply manipulate what your patterns look like to the CTs and use this to lure them into traps or slower reaction times once you enter a bombsite.

The CTs will surely show signs of what patterns they fell into. As pointed out earlier in the article, you should always keep an eye out for the CTs over aggressing on one side of the map to counter it early and deny it before you find yourself with your backs against the wall, unable to set-up anything. Also, keep an eye out for more passive patterns. An example would be their nade usage. If you find out how they react to certain plays, sounds, or grenades, you will be able to abuse their patterns and force them into using their utility before you execute or throw a fake.

Do they throw away a smoke whenever they hear steps? Step as much as you want.

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Alternatively, you can keep it quiet and suddenly go for picks. The list of possibilities after finding out their patterns is endless. This, of course, takes a lot of trial and error and only practice will make perfect with finding out what special cues actually mean. Basically, as a T, it is possible to play defaults again, again and again, to see what the CTs do.

How To Mix Music (Part 1): Fundamentals

If they do nothing, they will eventually run out of utility at least if you abuse their patterns. If they get aggressive, and you realise where they will do that in the future, you can just cut them off and gain an easy advantage. Most of this is closely related to how you should treat the enemies' patterns since you will use the patterns you use d to manipulate the enemies.

To do this, you will need to either find out what kind of patterns you fell into before you tried mixing it up or deliberately set up false patterns the first few rounds on the T-Side. If you set up a pattern, you should make sure that it is easy to spot. For example, whenever you try to take Mid, you will throw a flash Mid before even boosting.

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The enemies will soon connect the thrown flash to a boost if you only throw the flash when you intend to boost. After you've waited for a mistake by the CTs or have abused them enough that they do not dare to get aggressive anymore, it's time to prepare your executes. For these, you need grenades of which you will find the most important ones at the bottom of this article. Mid control is crucial for this since it is both easy to obtain and hard to give away again.

Mid gives you the ability to wrap around A and take easier Checkers control on B, making it a crucial component to take in order to execute splits in an efficient manner.

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On top of that, it is also possible to clear out CT behind Z to have an even bigger wrap around the enemies, tightening their map control until they basically choke before you finally pull the trigger and execute onto a site. Your utility is needed to aid you when you take map control and execute. On Cache, Molotovs are especially important, so learn to deploy them in the correct manner.

Basically, Molotovs try to flush out enemies or deny them a strong position. Be sure to aim where you threw your Molotov afterwards if possible, to ensure the death of a potential CT hiding in that spot. Keep it simple and be prepared for flashes. Especially when the CTs get passive, they will hold on to a bit of utility until you finally start the execute and people like to go for hero plays through the smoke.

Be prepared to dodge these flashes or flash the most popular positions yourself to ensure that they are unable to do anything for the first crucial two to four seconds.

Be sure to keep your cool when executing and check every common spot thoroughly. You should not be caught off-guard by the CT in Heaven or on Shroud, and definitely not by the guy playing Sandbags. If you deploy your utility the right way, the CTs will not have much of a chance to stop your execute if you also keep the basics in mind. Dignitas is an international esports team with one of the most iconic and recognizable brands in the professional gaming industry that fields teams in many of esports' largest and most popular games.

Dignitas' innovative and authentic brand position offers a premier opportunity for partners seeking a direct portal into the gaming and esports market. This article will have the following structure: Their Game The CTs do have viable options to explore the map to try and gain map control, but, at the most basic level, they are restricted to the bombsites and a few extensions of those at first.

Herbie Hancock - Gettin' To The Good Part [1982] [HDTV]

Most contested The Basics: You should save space in the low frequencies for the bassline and the kick drum, by not adding too many other elements that contain low frequencies. The same applies to high frequencies for the hi-hats, the crashes and the high-end of vocals. Another important aspect is utilizing the stereo image, which concerns the spatial placement of sounds.

In other words, whether sounds are coming from the left, right, back or front. A well configured stereo image creates definition. Many VSTs have stereo knobs or direction faders that allow you to adjust the width of an element. An essential tip is to place the elements with low frequencies in the center of your stereo image, and to make the ones with higher frequencies more wide. This creates a sense of depth.

Whilst mixing, an effective way to make the lows centered is by making them mono. You can make specific stems wider by panning them wider in the mix. Then down the line when mastering, you can also center or widen specific frequency ranges, as you can see in the image below. In this mastering plugin, I have solo-ed the lower frequencies and have centered their stereo width.

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You can see by the vectorscope that the lows are in the centre of the spectrum. In this mastering plugin, I have solo-ed the higher frequency range, which has a wide frequency rage as displayed in the vectorscope. For making your whole mix blend together better, we have learned an effective trick from professional musicians. That is to put your drums and effects in the same key tonic note as the rest of your track.

Just like live players, who tune their instruments to match the specific song they are going to play, you should be doing this too as an engineer.

Getting to the Good Part in Therapy

Before we proceed with the actual mixing, you need to make sure that your individual stems are well prepared. Create clarity in the mix by removing the standard reverbs and delays added by the VSTs.

Also, it allows for multiple channels to be processed with the same reverbs and delays. The simultaneous use of multiple reverb spaces causes the mix to sound cluttered — More about this in a later post. Make sure that each stem has enough headroom at least -6 dB and that there is no moment of clipping in either the VST, the plugins or on the channel. These professional plugins provide you with much more freedom, control and a better mix. For an in-depth look at distortion, check out our guide here.

At this stage you have the option to export the stems in order to save CPU. Double-check the settings and export all separate stems in the highest quality wav format. I appreciate you reading this post.

Why is it Important to Learn from Mistakes?

I hope you put some comments down below and ask me any questions, we are all learning this together. Also, join our private mailing list and be the first to be updated with new mixing and mastering tips. In part 2, I discuss everything that you need to understand to become great at mixing. Part 2 covers how to set up your mixer, stems and channels, how to setup a good signal flow and why. Furthermore I will discuss equalizing EQ , compression dynamics , delay and reverberation reverb.

Continue reading the second episode here. Stay motivated to improve your sound, every single day! We hate spam and will never ever share your details with anyone.